Roblox Expert Programmer & Intermediate UI Designer
โWorked on core gameplay scripting, including train progression, purchasing/upgrades, player data handling, UI integration, and general gameplay polish. Helped optimize systems and fix bugs across the main gameplay loop.โ
โDeveloped gameplay systems for the tower progression loop, including player movement mechanics, checkpoints, progression tracking, UI feedback, and round/game-state logic. Also handled bug fixes and gameplay balancing.โ
โScripted core gameplay features including stealing mechanics, currency systems, player progression, data saving, and interactive base systems. Worked on UI connections, rewards, and server-side validation.โ
โBuilt gameplay logic for obstacle and traffic interactions, player progression, checkpoints, rewards, and game-state systems. Helped connect UI, monetization features, and persistent player data.โ
โWorked on progression and ascension systems, including currency scaling, upgrades, unlocks, stat calculations, and data saving. Also implemented UI functionality and optimized gameplay systems.โ
โDeveloped major gameplay systems including question generation, answer checking, round management, player elimination, timers, scoring, and UI integration. Also handled data saving and general bug fixing.โ
โScripted the speed progression loop, collectible/reward systems, checkpoints, animal-related progression, and persistent player data. Worked on UI functionality, upgrades, and gameplay balancing.โ
โDeveloped fish growth and progression systems, including upgrades, currency rewards, player data, growth calculations, and interactive gameplay features. Also connected UI and handled system optimization.โ
โWorked on core hunting gameplay, including dinosaur spawning, combat/damage systems, rewards, progression, player data, and equipment functionality. Also helped with UI integration and gameplay polish.โ
โBuilt systems for speed progression, checkpoints, dinosaur unlocks, rewards, upgrades, and persistent data. Also worked on UI functionality, game balancing, and server/client gameplay logic.โ
โDeveloped simulator systems including workout progression, strength gains, equipment upgrades, currency, rebirth-style progression, and data saving. Connected gameplay systems to UI and handled balancing.โ
โWorked on the main round-based gameplay loop, including player interactions, hole mechanics, round management, elimination logic, rewards, and UI. Also handled bug fixes and gameplay optimization.โ