I got my start on Roblox back in 2006 and yes Lua was actually my first programming language. I've be on and off the platform for about 15 years
“Contracted Agency Lead: - Acted as a direct liaison between non-technical and technical parties - Recruited technical staff, including gameplay, UI & monetization engineers - Managed a 3-person engineering team over a 12 weeks - Facilitated & documented weekly meetings with staff Gameplay & Systems Engineer: -Implemented all combat mechanics with client prediction & server authorization -Programmed the all AI mechanics utlizing Roblox’s Pathfinding Service - Implemented full minimap & more”
“Project Manager: Directed deliverables & technical milestones Lead Game & UI Programmer: - Programmed highly optimized network replication system for all vfx, bypassing the heavy overhead of native Roblox client-server replication. - Designed and programmed suite of frontend UI using React-luau”
“Scaled a 2-week prototype into a comprehensive year-long development venture. Engineered server-authoritative network models utilizing snapshotting and event-driven synchronization. Developed robust front-end interfaces and mechanics using React-Luau and TypeScript. Maintained project pipelines and version control history via VSCode + git.”
“Project & Product Leadership: - Onboarded and organized 15 contractors across programming, UI and asset development domains. - Facilitated & documented weekly meetings with staff - Acted as a direct communication liaison between non-technical and technical parties. Core Gameplay & Systems Engineer: - Implemented all combat mechanics with client prediction & server authorization. -Implemented optimizations such as client sided vfx Instructed team of programmers on OOP implementation details.”
“Contract Programmer Intern: - Executed a one-week contract to support lead programmer and accelerate combat development timelines. - Assisted with combat logic and integrating custom weapon animations into the primary gameplay loop”
“Contract Programmer & Consultant: - implemented contracted gameplay features, including custom interactive minigames. - Advised owner on software architecture and best practices to optimize game scalability.”
“Contract Programmer & Consultant: - implemented contracted gameplay features, including custom interactive minigames. - Advised owner on software architecture and best practices to optimize game scalability.”