Owner of Skuffed Games - H
“As one of two lead project managers and the art director, I oversaw VFX, 3D modeling, environmental design, and 2D art while coordinating developers across departments. I built most of the map before directing a team of builders, and helped define much of the core gameplay, systems, and economy from the start. I led the game through launch and live ops shipping updates, acting on player feedback, and using metrics to guide decisions, reaching a peak of ~18,000 concurrent players.”