I specialize in gameplay scripting, systems development, and backend architecture for Roblox experiences. I focus on clean, scalable, and maintainable code.
“Restructured the lobby and rebuilt the core gameplay loop, including player flow between the lobby and gameplay, progression, and supporting gameplay systems.”
“Programmed core gameplay systems including pillow combat and abilities, player interaction, round/match flow, game modes, progression, rewards, and supporting gameplay infrastructure.”
“Developed 20+ educational games for Ottodot Mastery Mode, creating gameplay systems and interactive mechanics for different Science and Math topics aligned with the Singapore MOE syllabus.”