Skuffed Games is looking for a UI/UX designer we can hand a rough idea and trust to run with it. This isn't a role where we spell out every screen, so you should be comfortable making your own design calls and delivering without a lot of back-and-forth.
What you'd be doing:
- Turning loose briefs into finished, polished UI directions
- Designing the UX first, then the visuals - menus, shops, inventories, HUDs
- Building custom UI art in Photoshop/Figma
- Keeping in-game overlays clean and readable during actual gameplay
- Iterating based on playtesting
What we're looking for:
- Self-directed. You make your own calls and don't need to be walked through the job.
- Strong Photoshop and/or Figma skills (you design custom art, not basic UI instances)
- Good eye for hierarchy, spacing, and typography
- Comfortable designing for mobile and PC
Nice to have:
- Familiarity with Roblox's UI system, or willingness to learn it
- Can implement your own designs in-engine